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Storage: SSD 970 EVO Plus 500GB M.2, SSD 860 EVO Series 1TB, Toshiba 3TB SATA, OS: WIN 10 Pro, 21H2.
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SL6 does have an Interface Layouts function, but it is necessary to go through a number of keystrokes to access it - and it doesn't open as the default layout (has to be selected on each opening of SL6) - and it doesn't retain the tools settings anyway.įurther, SL6 can't be accessed through Sound Forge Pro 12 or 13, the Tools linking to SL in SF still going to the MAGIX release of SL - a workflow that I regularly use (Vegas Pro audio event on the VP timeline to Sound Forge Pro, then the SF Tools link to SpectraLayers).įor me, its back to SL5, and SL6 can be put into the "an unfortunate waste of money" basket - but at least the upgrade cost wasn't all that great. CPU: Intel i9-9900KS 4GHz, (UHD Graphics 630) MB: ASUS TUF Z390-PLUS Gaming, MEM.: 32 GB Ram, DDR4-3200. This is just unacceptable given that 'last session memory' was in SL5. But now with SL6, its gone back to the old 'user-unfriendly' days where the previous session's settings aren't memorised, it reverting to the default settings each and every time the program is opened. Happily, this was addressed in SL5 - each time SL5 was opened, it would retain all the modification and drawing tools settings from the previous session. brush type and size, unit type, hardness, etc) so that all those settings had to be reset each and every time SL was opened. Prior to SL5, the program would revert to the default settings for all the modification and drawing tools (i.e. However, as far as ease of use goes, SL6 is a retrograde step that makes it a pita in comparison to SL5.
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The two main things I noticed were that SL6 displays properly in full screen (SL5 didn't) and it displays well on a high DPI monitor. Yes, as it turned out, the upgrade to SL6 was very good, and I did on fact upgrade.
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I really don't know - just speculating.There's likely to be a good upgrade deal for existing users of earlier versions of SL so watch this space. I’ve taken the default unmixed vocal stem from our earlier short ‘verse’ audio mix (artefacts included) and built a new backing track for this extracted vocal. Perhaps there was a licensing/sales agreement between the two companies that limits Steinberg SpectraLayers Pro accessibility in SoundForge Pro to SF versions released after the transfer of ownership. SpectraLayers Pro can generate up to five stems from a stereo mix and, when used in standalone mode, both One and Pro offer gain controls for easy rebalancing of your stems. After SL5, SpectraLayers Pro moved from the MAGIX stable to the Steinberg stable with Steinberg releasing SL6&7.
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Perhaps download the free trial to make your own assessment.ĮDIT: SpectraLayers 5 was a MAGIX product at the time of SL5's release - hence its compatibility with SoundForge Pro 12. Prior to SF13 and 14, I found SF very taxing on my eyes because of its bright display whereas SF14 allows for darker shades and coloured icons. It might be worth looking at upgrading to SF14 not just for its compatibility with SL7 but also for the vast improvements made to the UI. Unfortunately, VP18 Edit does not include SF14 according to the Comparison chart on the Vegas Pro product web page. If you upgraded to Vegas Pro 18, Pro 365, Pro 18 Suite or POST, you should have received SoundForge Pro 14 as part of the purchase.
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I've just checked SF13 and 14 on my computer, and they both open SL7 but SF12 only opens SL5 (not 6 or 7). I suspect that you need SoundForge Pro 13 or 14 in order to get SpectraLayers Pro 7 to open from within SoundForge.
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